using StardewModdingAPI;
using StardewValley;

namespace {{Namespace}}
{
    public class ModEntry : Mod
    {
        public override void Entry(IModHelper helper)
        {
            helper.Events.GameLoop.DayStarted += OnDayStarted;
            this.Monitor.Log("{{ModName}} 已加载!", LogLevel.Info);
        }

        private void OnDayStarted(object sender, DayStartedEventArgs e)
        {
            // 在这里编写 Mod 逻辑
        }
    }
}
